![]() At the same time, these premium vehicles in the hands of experienced players would usually out preform the others in the same rating vehicles, they benifited from new equipment not availiable to other vehicles of that level and usually these vehicles started lower in the ratings to boost percived preformance, and therefore the sales, until the next premium is starting to crest the horizon.Īnother greivance players had was the meme im sure many non players would be familiar with just from hearing it being said so much, Russian Bias. The issue with that is the game regularly gives you multiple spawns and a minimum of 2 per match even if you didnt earn any score on the first life, this meant that in a match with certain countries on the different teams you could see anything from 1-8 people play one life in their paid for tank and then quit leaving the rest of their team without the lives to win the match. The junior players would buy these vehicles either through seeing it preforming well in videos from content creators, or just wanting to get into the cold war since they had little interest in playing through the pre WW2 vehicles to get to the era the want to play, they would play one life per match and then return to the hangar to play their next match. It meant it would be a no brainer to make use of a new top premium as they often over preformed making the individual have more fun but resulting in those trying to play without paying £50 for a new vehicle pain. ![]() This creeping addition meant that in the early release of a beloved vehicle (XM-1 or T-72 Turms for example) in premium form would out preform the equevalent rank competition with all the benefits of it being a premium piled on top. The game added top tier premium vehicles to the game after the developers promising that these premium vehicles would only be for the world war 2 eras and not a pay to play for the cold war era. ![]() The grind was there, but if you put in the time you could get most of your way through a faction tree in a few months or so (the top tank at the time was the Maus, so pre cold war era machines) and get the specific tank you might want fairly quickly and in a game that was generally fun.įast forward a bit to 2020ish and the game has already changed so much, new cold war equipment starts to be added, an emphasis on getting premium paid for vehicles to make researching new vehicles and modules for them "quicker" (despite the fact the game slowed down this progression in the name of letting the grind and earning still take time for the veteran players). The game is a far cry from how it was in the ground battle beta/release when i played in 2014/15, which it kind of expected for a game approaching it's 10th anniversary of adding ground battles. As a self proclaimed veteran of War Thunder since the release of ground battles way back when and a general tank enthusiast and service person I can perhaps explain why the recent reviews have switched over to negative, or at least from the perspective of that of my fellow Squadron members and myself.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |